There’s an interesting post on the Android groups regarding paying over double for an Android app on the Android Market, due to cross-currency credit card fees. The problem is that when paying for a $0.99 app, the fixed credit card fees become significant.
I wondered how Apple solve this problem. It turns out they use a combination of ways…
- Aggregating multiple payments within a small timeframe so that several micropayments become one
- Allowing payment by PayPal
- Allowing payment via iTunes cards (available via retailers)
It seems the Android Market will need to start accepting other payment types if people are not to be put off buying single applications cross currency. This is one area (probably the only one!) where the BlackBerry App Store minimum $2.99 app price seems to make sense.

